No. | Exergames |
---|---|
1 | Exergames should be easy to operate |
2 | The used language within the exergames should be easy to comprehend |
3 | It should require little learning effort to start using the exergames |
4 | It should not require much time effort to use the exergames |
5 | The exergames should work without malfunctions and have short loading times |
6 | Visualizations and graphical design should be attractive to the target group, especially for the young older adults |
7 | Playing the exergames should be fun for the target group |
8 | Exergames should provide different difficulty levels |
Activity trackers | |
9 | Activity trackers should be easy to operate |
10 | Wearing such devices should be comfortable and convenient with regard to gender specific preferences |
11 | The effort required to start using such devices needs to be little |
12 | The effort to learn how to use such devices should be little |
13 | The design of activity trackers should be attractive to the target group |
14 | Activity trackers should provide visualizations for results to enhance user motivation |