From: A usability study of a multicomponent video game-based training for older adults
Participant characteristics | n = 19 |
---|---|
Age in years | 71.4 ± 6.1 (65–91) |
Weight [kg] | 69.7 ± 19.5 (42–122) |
Height [cm] | 169.9 ± 8.8 (150–181) |
BMI [kg/m2] | 24.3 ± 5.0 (17–37) |
Daily physical activitya | 7410 ± 2079 (4605–12,247) |
MOCA Score | 28.1 ± 1.4 (26–30) |
Female [n, %] | 10 (52.6) |
Education [n, %] | |
Primary school | 1 (5.3) |
Upper school | 0 (0.0) |
Apprenticeship | 9 (47.4) |
Gymnasium | 2 (10.5) |
University | 7 (36.8) |
Fear of falling [n, %] | |
Never | 14 (73.7) |
Sometimes | 5 (26.3) |
Often | 0 (0.0) |
Always | 0 (0.0) |
Number of falls during last monthb [n, %] | |
Never | 17 (89.5) |
Once | 2 (10.5) |
More than once | 0 (0.0) |
Self-evaluation of health state [n, %] | |
Very good | 4 (21.1) |
Good | 14 (73.7) |
Medium | 1 (5.3) |
Bad | 0 (0.0) |
Self-evaluation of balance [n, %] | |
Very good | 5 (26.3) |
Good | 8 (42.1) |
Medium | 6 (31.6) |
Bad | 0 (0.0) |
Self-evaluation of muscle strength [n, %] | |
Very good | 0 (0.0) |
Good | 18 (94.7) |
Medium | 0 (0.0) |
Bad | 1 (5.3) |